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The Forge
The Forge is my active development logs, providing a glimpse into my current projects and future potential releases.
PixelPals
0.9.0_Alpha Flutter / Firebase
A GPS-driven, cooperative creature collection game built to encourage exercise. Features turn-based tactical combat, class-based progression, and AI-generated companion art based on player descriptions.
// GPS / Mapbox Integration// Generative AI (Pet Synthesis)// Real-time Firebase Sync// Turn-based Battle Engine
Dev_Log
0.9.02026-02-01
- •Introduced the "Capstone" system: Pets now face level caps that require defeating a Capstone Dungeon to unlock further progression.
- •Added Portal Stones to create map-based battle instances accessible from a distance.
- •Added Keystones to allow friends to remotely join active battle instances.
- •Created "Move History" page to track pet development.
- •Implemented "Recall Stones" allowing pets to relearn previously known moves.
- •Resolved issues with Friends List functionality, including adding and viewing friends.
0.8.22025-11-15
- •Implemented Battle Lobby system with support for Solo, Cooperative, Private, and Public sessions.
- •Integrated proximity-based validation to ensure players are physically near nodes (anti-cheat).
- •Added Pet Selector within the lobby interface.
- •Added custom loading animations for transitions from lobby to active battle.
0.8.12025-09-12
- •Implemented "Memory Stone" system for capturing signature moves from defeated bosses.
- •Created Memory Stone gallery view.
- •Added Move Leveling system: New stones teach moves, while duplicates grant "Move EXP."
- •Implemented functionality to apply Memory Stones to pets to enhance their move sets.
- •Added Pet Details view, featuring comprehensive stats, move lists, and name customization.